2011年11月10日星期四

exp2: infographics

exp2: draft submission

Exp2: final submission





Brief:
The pachube feed I have chosen for this assignment is the creating space with light, therefore in this assignment, I plan to through the use of light to represent my concept, different lights can represents different stuff. When the people start to get into a place, it could represent a data or a different thing, when the player get in one of the area, the light will on and when he leave, the light is off. So in this mod, I basically use the scaling effect, moving entity and the xml as well as the lighting. 





Demonstration1

Demostraction2




Demonstraction3





Links for mod: http://www.4shared.com/file/K2-JimNZ/Quarry.html
Links for the sketchup model: http://www.4shared.com/file/K2-JimNZ/Quarry.html

Exp2: tutorial

For this research assignment, i plan to show the basic skills in the transcations between the modelling softwares and the sandbox2. Sometimes it is hard to modelling something curvy shape with sketchup, people prefer to use 3ds max to model it. But due the numbers of polygons, it makes it hard to export to sandbox2 and some people don't know how to export the model from 3ds max to sandbox2. This tutorial will be showing how to export a model from 3ds max to sandbox2 and as well as how to reduce the number of polygons of the model to make it more easy to export to sandbox2 with some plugins.

Exp2: Research Assignment



Some people prefer to use 3ds max to do modelling, but it makes it hard to export to crysis because of the software and as well as too much surface are generated while doing modelling in 3DS MAX. Polygon Cruncher is developed since 1999, firstly for Kalisto Entertainment. It is originally based on an initial algorithm proposed by Michael Garland. The principle is to contract mesh edges depending on a cost list. The process leads to reduce the number of triangular polygons.
Polygon Cruncher simplifies meshes and keep most of details even at high optimization ratio. Texture information, vertex colors, and specified normals are taken into account during the optimization, as well as many others settings. For example, it is possible to define a symmetry axis in order to produce symmetrical low resolution meshes.
Polygon Cruncher has the ability to generate a dynamic mesh (also called multi-resolution mesh) once the optimization has been computed. This features allows to choose the most appropriate LOD for the mesh in real time and is demonstrated in the Polygon Cruncher OpenGL viewer integrated to the software.

Reference: http://en.wikipedia.org/wiki/Polygon_Cruncher accessed 11/11/11

2011年11月6日星期日

EXP2: week3

info graphics:



http://www.coolinfographics.com/blog/2010/10/18/the-conversation-prism-30-for-2010.html

http://www.coolinfographics.com/blog/2011/6/21/foursquare-reaches-10-million-users.html

http://mat.usc.edu/wp-content/uploads/us-schools-vs-international3.jpg




EXP2: week2

This flowgraph reveals the relationship between the player distance and the vehicle in a certain period of time, an XML file can be found in the Mod file which shows the sum of distance that recorded in crysis over a certain time




Flowgraph

EXP2: week1


The flowgraph below shows the average velocity of the moving entity. As the moving entity move upwards, the subvec3 measures the distance and they divide by the time use by the 'math:div' and calculate the average velocity.




 
    Flowgraph to measure the average velocity 
 
   




Pachube feed link:
https://pachube.com/feeds/35501


S.W.O.T analysis:
  • Strength :  reinforce the space relationship between the space and light, provide clear data, helps to easier while analysing
  • Weakness: Lights might not be able to cover the whole area, sometimes people might not be detected
  • Opportunities:  Use of flowgraph in crysis to present the data in a high level,  also it can install more sensor in each corner of the wall
  • Threats: It might be difficult to present what i expected through the use of flowgraph

2011年9月9日星期五

Final movie clip submission

MOD FILES DOWNLOAD: http://www.mediafire.com/?gm49a36l5o2ezht

Video link : http://www.youtube.com/watch?v=jBJ-5ybDBR4

             sketchup model link: 
http://sketchup.google.com/3dwarehouse/details?mid=2e73873a9a1b11e3fa4034bc76f7cb0a
http://sketchup.google.com/3dwarehouse/details?mid=2c3c1b75704102bafa4034bc76f7cb0a
 


Two student review:









WEEK 5



 
                                                                             Terope

                                                                               TANK

video clips for my environment:

WEEK4 INDEPENDENT STUDY AND TASK

                                                   PIANO STAIRCASES
as the player walk on the stairs, it will have a sound effect.




VIDEO CLIP FOR MY LATEST ENVIRONMENT
 


Installation
 
This installation timeline shows the war happen in a small village during the war. Several elements are used to construct this scene such as the simple light effect, through the using of smokes effects in the database view, change the speed of time of day  and others.

To enhance the effect of pure war, I used smoke effect in database view, the fire and smokes reinforced the atmosphere of war. Two smokes are allocated in the car and the helicopter, which symbols the vehicles are damaged by the torpedo and destroyed.
Simple light are also used, there are two different types of light are using  to differentiate the small village in two parts, where one part didn’t get destroy, the safe place, the other part is the part where things had destroyed by torpedo.

The village looks very normal and quite, but when it comes to the night, the vehicles get destroyed by the torpedo and fires, smokes start to grow up which reveals the timeline of the war.

WEEK3 INDEPENDENT STUDY AND TASK

SIMPLE LIGHT EFFECT

Flow graph
                                                 Video of simple light effect

GROW TALLER EFFECT

     FLOWGRAPH OF GROW  TALLER WHILE THE PLAYER WALK CLOSE




                      



XML files in Flowgraph

 




RAIN EFFECT


WEEK2 INDEPENDENT STUDY AND TASK

Torpedo
 Torpedo is commonly used during the war, especially during the water war. It's a self-propelled explosive weapon, it can course huge damage under the water while it propelled. It can destroy large armoured ships without the use of large guns.


  

Material parameter

                                                      Using flow graph to set up glow effect
                                       Texture

                                             CIV CAR GLOW EFFECT WITH FLOW GRAPH


 

WEEK1 INDEPENDENT STUDY AND TASK

Feeds found on pachube

Layer paint with rocky texture, also added vegetation in the scene


Installation of the flow graph