2011年11月10日星期四
Exp2: final submission
Brief:
The pachube feed I have chosen for this assignment is the creating space with light, therefore in this assignment, I plan to through the use of light to represent my concept, different lights can represents different stuff. When the people start to get into a place, it could represent a data or a different thing, when the player get in one of the area, the light will on and when he leave, the light is off. So in this mod, I basically use the scaling effect, moving entity and the xml as well as the lighting.
Demonstration1
Demostraction2
Demonstraction3
Links for mod: http://www.4shared.com/file/K2-JimNZ/Quarry.html
Links for mod: http://www.4shared.com/file/K2-JimNZ/Quarry.html
Links for the sketchup model: http://www.4shared.com/file/K2-JimNZ/Quarry.html
Exp2: tutorial
For this research assignment, i plan to show the basic skills in the transcations between the modelling softwares and the sandbox2. Sometimes it is hard to modelling something curvy shape with sketchup, people prefer to use 3ds max to model it. But due the numbers of polygons, it makes it hard to export to sandbox2 and some people don't know how to export the model from 3ds max to sandbox2. This tutorial will be showing how to export a model from 3ds max to sandbox2 and as well as how to reduce the number of polygons of the model to make it more easy to export to sandbox2 with some plugins.
Exp2: Research Assignment
Some people prefer to use 3ds max to do modelling, but it makes it hard to export to crysis because of the software and as well as too much surface are generated while doing modelling in 3DS MAX. Polygon Cruncher is developed since 1999, firstly for Kalisto Entertainment. It is originally based on an initial algorithm proposed by Michael Garland. The principle is to contract mesh edges depending on a cost list. The process leads to reduce the number of triangular polygons.
Polygon Cruncher simplifies meshes and keep most of details even at high optimization ratio. Texture information, vertex colors, and specified normals are taken into account during the optimization, as well as many others settings. For example, it is possible to define a symmetry axis in order to produce symmetrical low resolution meshes.
Polygon Cruncher has the ability to generate a dynamic mesh (also called multi-resolution mesh) once the optimization has been computed. This features allows to choose the most appropriate LOD for the mesh in real time and is demonstrated in the Polygon Cruncher OpenGL viewer integrated to the software.
Reference: http://en.wikipedia.org/wiki/Polygon_Cruncher accessed 11/11/11
2011年11月6日星期日
EXP2: week3
info graphics:
http://www.coolinfographics.com/blog/2010/10/18/the-conversation-prism-30-for-2010.html
http://www.coolinfographics.com/blog/2011/6/21/foursquare-reaches-10-million-users.html
http://mat.usc.edu/wp-content/uploads/us-schools-vs-international3.jpg
EXP2: week2
This flowgraph reveals the relationship between the player distance and the vehicle in a certain period of time, an XML file can be found in the Mod file which shows the sum of distance that recorded in crysis over a certain time
Flowgraph
EXP2: week1
The flowgraph below shows the average velocity of the moving entity. As the moving entity move upwards, the subvec3 measures the distance and they divide by the time use by the 'math:div' and calculate the average velocity.
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Pachube feed link:
https://pachube.com/feeds/35501S.W.O.T analysis:
- Strength : reinforce the space relationship between the space and light, provide clear data, helps to easier while analysing
- Weakness: Lights might not be able to cover the whole area, sometimes people might not be detected
- Opportunities: Use of flowgraph in crysis to present the data in a high level, also it can install more sensor in each corner of the wall
- Threats: It might be difficult to present what i expected through the use of flowgraph
2011年9月9日星期五
Final movie clip submission
MOD FILES DOWNLOAD: http://www.mediafire.com/?gm49a36l5o2ezht
Video link : http://www.youtube.com/watch?v=jBJ-5ybDBR4
sketchup model link:
http://sketchup.google.com/3dwarehouse/details?mid=2e73873a9a1b11e3fa4034bc76f7cb0a
http://sketchup.google.com/3dwarehouse/details?mid=2c3c1b75704102bafa4034bc76f7cb0a
Two student review:
WEEK4 INDEPENDENT STUDY AND TASK
PIANO STAIRCASES
as the player walk on the stairs, it will have a sound effect.
VIDEO CLIP FOR MY LATEST ENVIRONMENT
as the player walk on the stairs, it will have a sound effect.
VIDEO CLIP FOR MY LATEST ENVIRONMENT
Installation
This installation timeline shows the war happen in a small village during the war. Several elements are used to construct this scene such as the simple light effect, through the using of smokes effects in the database view, change the speed of time of day and others.
To enhance the effect of pure war, I used smoke effect in database view, the fire and smokes reinforced the atmosphere of war. Two smokes are allocated in the car and the helicopter, which symbols the vehicles are damaged by the torpedo and destroyed.
Simple light are also used, there are two different types of light are using to differentiate the small village in two parts, where one part didn’t get destroy, the safe place, the other part is the part where things had destroyed by torpedo.
The village looks very normal and quite, but when it comes to the night, the vehicles get destroyed by the torpedo and fires, smokes start to grow up which reveals the timeline of the war.
WEEK3 INDEPENDENT STUDY AND TASK
WEEK2 INDEPENDENT STUDY AND TASK
Torpedo
Torpedo is commonly used during the war, especially during the water war. It's a self-propelled explosive weapon, it can course huge damage under the water while it propelled. It can destroy large armoured ships without the use of large guns.
Material parameter
Using flow graph to set up glow effect
Texture
CIV CAR GLOW EFFECT WITH FLOW GRAPH
Torpedo is commonly used during the war, especially during the water war. It's a self-propelled explosive weapon, it can course huge damage under the water while it propelled. It can destroy large armoured ships without the use of large guns.
Material parameter
Texture
CIV CAR GLOW EFFECT WITH FLOW GRAPH
WEEK1 INDEPENDENT STUDY AND TASK
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