JESSICA LIAO BENV2423
2011年11月10日星期四
Exp2: final submission
Brief:
The pachube feed I have chosen for this assignment is the creating space with light, therefore in this assignment, I plan to through the use of light to represent my concept, different lights can represents different stuff. When the people start to get into a place, it could represent a data or a different thing, when the player get in one of the area, the light will on and when he leave, the light is off. So in this mod, I basically use the scaling effect, moving entity and the xml as well as the lighting.
Demonstration1
Demostraction2
Demonstraction3
Links for mod: http://www.4shared.com/file/K2-JimNZ/Quarry.html
Links for mod: http://www.4shared.com/file/K2-JimNZ/Quarry.html
Links for the sketchup model: http://www.4shared.com/file/K2-JimNZ/Quarry.html
Exp2: tutorial
For this research assignment, i plan to show the basic skills in the transcations between the modelling softwares and the sandbox2. Sometimes it is hard to modelling something curvy shape with sketchup, people prefer to use 3ds max to model it. But due the numbers of polygons, it makes it hard to export to sandbox2 and some people don't know how to export the model from 3ds max to sandbox2. This tutorial will be showing how to export a model from 3ds max to sandbox2 and as well as how to reduce the number of polygons of the model to make it more easy to export to sandbox2 with some plugins.
Exp2: Research Assignment
Some people prefer to use 3ds max to do modelling, but it makes it hard to export to crysis because of the software and as well as too much surface are generated while doing modelling in 3DS MAX. Polygon Cruncher is developed since 1999, firstly for Kalisto Entertainment. It is originally based on an initial algorithm proposed by Michael Garland. The principle is to contract mesh edges depending on a cost list. The process leads to reduce the number of triangular polygons.
Polygon Cruncher simplifies meshes and keep most of details even at high optimization ratio. Texture information, vertex colors, and specified normals are taken into account during the optimization, as well as many others settings. For example, it is possible to define a symmetry axis in order to produce symmetrical low resolution meshes.
Polygon Cruncher has the ability to generate a dynamic mesh (also called multi-resolution mesh) once the optimization has been computed. This features allows to choose the most appropriate LOD for the mesh in real time and is demonstrated in the Polygon Cruncher OpenGL viewer integrated to the software.
Reference: http://en.wikipedia.org/wiki/Polygon_Cruncher accessed 11/11/11
2011年11月6日星期日
EXP2: week3
info graphics:
http://www.coolinfographics.com/blog/2010/10/18/the-conversation-prism-30-for-2010.html
http://www.coolinfographics.com/blog/2011/6/21/foursquare-reaches-10-million-users.html
http://mat.usc.edu/wp-content/uploads/us-schools-vs-international3.jpg
EXP2: week2
This flowgraph reveals the relationship between the player distance and the vehicle in a certain period of time, an XML file can be found in the Mod file which shows the sum of distance that recorded in crysis over a certain time
Flowgraph
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